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Selfloss | Review, Rating & Is It a Masterpiece or Worst Game? [PS5, Switch]

Selflossは神ゲーか?クソゲーか?感想・レビュー・評価【PS5・Switch】
Selflossは神ゲーか?クソゲーか?感想・レビュー・評価【PS5・Switch】

Is Selfloss a masterpiece, or a terrible game?
With its quiet atmosphere and soul-soothing story, Selfloss has been steadily gaining attention.
This isn’t the kind of game that sells itself on flashy action or constant adrenaline.
Even so, many gamers are watching it closely, wondering if it will become “a game that truly hits you in the heart.”

Scheduled to release on Thursday, February 19, 2026, Selfloss is a spiritual adventure inspired by Slavic mythology and whale worship.
It’s coming to PS5 and Nintendo Switch, and is known for its weighty narrative and distinctive controls.

In this article, we’ll thoroughly predict and analyze whether Selfloss can genuinely become a must-play masterpiece, or whether it may turn into a highly divisive game that isn’t for everyone, based on its strengths, weaknesses, and social media reactions.
If you’re on the fence about buying it, be sure to read to the end.

created by Rinker
SOFT SOURCE
¥4,755 (2026/01/21 13:37:54時点 Amazon調べ-詳細)
created by Rinker
SOFT SOURCE
¥4,276 (2026/01/21 13:37:55時点 Amazon調べ-詳細)

I want to know already—Selfloss, is it a masterpiece or a trash game?
I’m curious because I’ve heard it’s a healing type of game, but I’ll be in trouble if it makes me sleepy.
If it’s the kind that makes you cry from how moving it is, though, I’m ready to play all night.
Don’t worry, Princess Pixel.
Whether Selfloss is a heart-healing masterpiece or a title that splits opinions,
I, Slash, will thoroughly analyze everything from its worldbuilding to its gameplay.

■ Links
🔗 Amazon: View search results for [Selfloss] on Amazon
🔗 Rakuten: View search results for [Selfloss] on Rakuten

What is Selfloss?

Selfloss is a spiritual adventure game in which an aging healer, Kazimir, sets out on a journey in search of the ritual known as “Selfloss”, meant to heal the wounds of the soul—both his own and others’.
Rather than pushing flashy set pieces or constant thrills, the game focuses on carefully portraying quiet emotional shifts and inner conflict.
As a result, the experience itself becomes a deeply original structure that asks the player what “healing” means and how we face “loss.”

Its world is heavily inspired by Slavic mythology and Nordic/Icelandic natural landscapes, and features a unique faith that venerates whales as sacred beings.
This setting isn’t just background flavor—it’s tightly woven into the story, exploration, and presentation, making it a key element that can greatly shape how Selfloss is received.

A story themed around a journey to heal the soul

Kazimir is a healer who has experienced many losses over a long life.
Though he has the power to heal others, his own soul remains deeply wounded—and that contradiction forms the core of the narrative.
The people he meets along the way also carry their own grief and regrets, and the game quietly yet heavily asks whether healing someone else can become salvation for oneself.

The story progresses in a fairly linear fashion, but because it emphasizes emotional depiction and direction, it may become a powerful, lingering experience for players who prefer story-driven games.
On the other hand, for players who crave fast tempo and constant stimulation, it may be more of an acquired taste.

A unique gameplay system centered on a staff

The biggest gameplay feature in Selfloss is its control system using a magical staff.
You can control not only Kazimir himself, but also the staff independently, which creates a distinctive layer of strategy across exploration, puzzles, and combat.

The staff’s light can purify the miasma spreading through the world and repel hostile entities.
This isn’t just an action mechanic—it functions as a device that lets players physically feel the game’s themes of healing and purification through their own hands.

Game design that prioritizes quiet and immersion

In Selfloss, more emphasis is placed on walking, gazing, and feeling sound than on battles and bombastic events.
Within desolate lands, a quiet sea, and slowly flowing time, players naturally sink into the story.

This design shares a lot with the highly artistic indie games that have been praised in recent years—and it’s one reason the title is being watched as a potential “masterpiece” by those seeking emotional, healing experiences in games.

■ Links
🔗 Amazon: View search results for [Selfloss] on Amazon
🔗 Rakuten: View search results for [Selfloss] on Rakuten

Selfloss release date, price, platforms, genre, and publisher

Selfloss is drawing significant attention despite being an indie title.
Even before release, its worldbuilding and narrative focus have been well received, and having the basic facts straight is crucial when deciding whether to buy.
Here, we整理 the official information: release date, price, platforms, genre, and publisher.

Release date and price

Selfloss is scheduled to release on Thursday, February 19, 2026.
For an indie game, it’s launching during a period with relatively high visibility, positioning it as one of the notable titles to watch after the New Year.

As for pricing, it’s expected to be around about 4,800 yen (before tax).
Compared to full-priced blockbuster titles, this is a more accessible price point, and for a story-first experience, it’s a reasonable range.

Platforms

Selfloss will be available on the following platforms.

Platform Notes
PlayStation 5 High resolution and stable performance for an immersion-focused experience
Nintendo Switch Playable in handheld mode; pairs well with the game’s quiet atmosphere

With a two-platform release on PS5 and Nintendo Switch, it supports both players who want a high-fidelity, sit-down experience and those who value portability.

Genre and how the game is positioned

The genre is described as a spiritual adventure.
While there are action and puzzle elements, the core is the narrative experience and emotional expression, clearly separating it from “pure爽快 action” style games.

That means it may strongly resonate with players who prioritize mood and story, while those who want quick stimulation may find it less compatible.

Developer and publisher

Selfloss is developed by Goodwin Games.
Publishing is handled by SOFT SOURCE, a company with experience in indie game publishing.

With the strong authorial voice that comes from a small team and a design that fully commits to its themes, the big question is whether this leads to “masterpiece” praise—or whether it becomes a polarizing title that isn’t for everyone.

■ Links
🔗 Amazon: View search results for [Selfloss] on Amazon
🔗 Rakuten: View search results for [Selfloss] on Rakuten

What Selfloss does well

The biggest reason Selfloss is being watched as a potential masterpiece is that the experience itself aims to speak directly to emotion.
Rather than relying on flashy spectacle or constant thrills, it layers quietness, lingering aftertaste, and immersion to create something that stays with you.
Here, we’ll整理 the clear strengths we can infer from pre-release information.

An exceptionally strong world and story

Selfloss offers a one-of-a-kind setting built around Slavic mythology and whale worship.
It’s not just a fantasy veneer—its spiritual worldview, sense of life and death, and theme of healing are deeply connected throughout the narrative,
creating a structure where the world itself tells the story.

Kazimir’s loss and regret are never portrayed with exaggerated melodrama.
That’s exactly why players may find it easier to project their own experiences and feelings onto him,
and the quiet emotion can steadily accumulate as the story moves forward.

A unique system that lets you feel “healing” firsthand

The signature mechanic—controlling the staff independently—isn’t just a gimmick.
Rather than a weapon designed purely to defeat enemies, it functions as a tool to purify the world and guide souls.

Purifying the miasma and carving a path with the staff’s light forms a system that lets players experience the theme of healing through their own actions,
creating a high-level融合 between narrative and gameplay.

Immersion through music and direction

The music delicately expresses loneliness and hope on the journey, creating powerful immersion as it merges with the visuals.
There are also many scenes that use environmental sounds and silence effectively.
This is the kind of game where playing with headphones can noticeably elevate the experience.

When these elements click, Selfloss has the potential to be remembered as a
quiet but unforgettable masterpiece.

Just looking at Selfloss makes me feel calmer.
Whales, a quiet sea… that alone already feels like “masterpiece” energy.
I’ve been pretty tired lately, so I want a game that can actually heal me.
Princess Pixel, that feeling is correct.
Selfloss isn’t a game about winning—it’s a game about feeling.
The more emotional余裕 you have, the more likely your評価 will skyrocket.

What Selfloss may do poorly

Because Selfloss has a strong personality and a clear direction, that charm can also become something that divides players.
Here are the key points to be aware of based on what we know pre-release.

A very slow pace

Selfloss is built to value quietness and breathing room across exploration, direction, and conversations.
So for players who want fast progression or爽快 action, it may feel slow.

Rather than short sessions repeated frequently, it’s a design that assumes you’ll set aside a solid block of time and immerse yourself—and that’s a preference split.

Combat is understated

There are hostile entities, but combat is not the star.
Growth systems like combos or extensive gear upgrades are limited, so players who primarily want combat may find it lacking.

Combat is positioned as part of the “process of healing and purification,” and whether you can accept that philosophy will strongly shape your評価.

Lower freedom due to its story focus

Because the game prioritizes narrative experience, progression is fairly linear.
If you expect open-world freedom or many branching paths, it may feel restrictive.

That said, this can also be seen not only as a drawback, but as an intentional design choice to raise story density.

Hmm… a slow tempo does make me a little nervous.
If I get sleepy, I might end up drifting straight into dreamland.
But if it’s moving enough, maybe that’s fine too.
Princess Pixel, it’s true—it won’t be for everyone.
But that quietness is exactly where Selfloss shines.
For the people it fits, it could become an irreplaceable experience.

Frequently asked questions about Selfloss

Because Selfloss has a distinctive world and strong themes, many people have questions and concerns before buying.
Here are some of the most common questions seen pre-release, along with clear answers.

Is the action or control scheme difficult?

Selfloss isn’t a high-difficulty action game in the usual sense.
Rather than twitch reflexes, it asks you to read the situation and act carefully.

The independent staff control may feel unfamiliar at first, but it’s designed to be intuitive, making it approachable even for players who aren’t confident with action games.

How long is it?

Selfloss isn’t built around repeat runs or heavy endgame grind.
Instead, it emphasizes the density of a single story playthrough.

The expected playtime is considered to be around 10–15 hours,
which is a standard length for a story-driven game—neither too short nor too long.

Will it support Japanese?

Selfloss is said to be planned to support Japanese subtitles and UI.
Because the story is central, localization quality will strongly affect reception, but at this stage, it appears to be positioned with the Japanese market in mind.

Who is it recommended for?

Selfloss is a good fit for people like:

  • Those who love story-focused games
  • Those who want to enjoy a quiet atmosphere and lingering aftertaste
  • Those looking for an emotionally impactful experience

On the other hand, if you prioritize speed and爽快 fun above all, it may be a mismatch.

I see.
Not too short, not too long—sounds perfect.
I’m the type who wants to play in one go and get fully moved, so I’m really interested.
Princess Pixel, that playstyle is exactly what suits Selfloss.
Experiencing the story without breaking the emotional flow can raise your評価 even further.

Settings, environment, and accessories to enjoy Selfloss to the fullest

Selfloss is the kind of game where your評価 can change dramatically depending on how much you prioritize
immersion, sound, quietness, and lingering aftertaste, rather than flashy controls or speed.
Here are tips for settings, environment, and peripherals to maximize satisfaction from your first playthrough.

Review your audio settings first

In Selfloss, not only BGM but also environmental sounds like waves, wind, and footsteps play an important role.
The default settings are fine, but slightly raising environment and BGM volume can significantly increase immersion.

The key is to treat sound not as “information,” but as “emotion.”
If you turn the volume down too far, the game’s魅力 may be cut in half.

Headphones or earbuds are basically essential

When playing Selfloss, using headphones or earbuds is strongly recommended.
There are many subtle sound cues that are easy to miss on speakers, and positional audio and distance can affect how you interpret the story.

You don’t need premium gear, but a closed-back model with solid bass can make the sea—and the presence of whales—feel more powerful.

A dim, quiet room is ideal

Selfloss shines more at night in a quiet room with lowered lighting than in a bright, noisy environment.

It’s not well suited to “background play” while doing something else.
If you sit down and play it like you’re watching a movie, your評価 can change dramatically.

Default controls are fine

Some players may worry about the independent staff controls, but Selfloss’s control design is well optimized on default settings.

Until you get used to it, don’t rush—focus on moving slowly and observing the situation, and the controls should become自然 over time.

If you like Selfloss, check these related titles and recommended masterpieces

People drawn to Selfloss tend to value worldbuilding, emotional expression, and lingering aftertaste over spectacle.
Here are carefully selected, real acclaimed titles that share key similarities.

GRIS

GRIS is an artistic adventure that portrays emotion through color and music.
There’s very little dialogue, yet themes like loss, rebirth, and hope speak directly to the player’s heart.

Like Selfloss, it’s built around healing and emotional experience, making it a strong recommendation for story-first players.

■ Links
🔗 Amazon: View search results for [GRIS] on Amazon
🔗 Rakuten: View search results for [GRIS] on Rakuten

Spiritfarer

Spiritfarer is a healing adventure themed around “death,” where you help guide souls onward.
Despite its cute visuals, it’s highly praised for carefully描く the weight and tenderness of farewell.

If you resonate with Selfloss’s theme of “the pain of the one who heals,” this may also become a masterpiece experience for you.

■ Links
🔗 Amazon: View search results for [Spiritfarer] on Amazon
🔗 Rakuten: View search results for [Spiritfarer] on Rakuten

Journey

Journey is a classic adventure that communicates emotion without words.
The act of traveling through the desert becomes the story itself, and its quiet immersion and lingering aftertaste pair extremely well with what Selfloss aims for.

■ Links
🔗 Amazon: View search results for [Journey] on Amazon
🔗 Rakuten: View search results for [Journey] on Rakuten

Selfloss vs. Spiritfarer: which should you buy?

Selfloss and Spiritfarer are both emotion-first adventure games centered on death, loss, and healing.
They may look similar at a glance, but the actual play experience differs in clear ways.

Differences in gameplay and feel

Comparison Selfloss Spiritfarer
Main focus Story, immersion, quietness Life-sim elements, character interaction
Controls Unique staff-based controls Simple side-scrolling controls
Pacing Very slow Fairly relaxed, but can feel task-like
Freedom Lower (more linear) Higher (base/ship management)

Selfloss is built like experiencing a single film, guiding the player’s emotions quietly and deliberately.

Spiritfarer, meanwhile, centers on daily life and management aboard a ship, where farewells arrive after you’ve built up everyday moments with characters.
It offers many emotional peaks and tearjerker scenes, but the work-like parts can be stressful for players they don’t click with.

Differences in story direction

Selfloss is a narrative that dives deep into the protagonist’s inner world.
It consistently asks whether healing others can ultimately save the self.

Spiritfarer is an ensemble drama portraying many characters’ lives and goodbyes.
It has plenty of emotional moments, but if the routine segments don’t suit you, they can become a source of friction.

Which is recommended for which type of player?

  • Recommended for Selfloss
    ・You want to deeply savor a quiet atmosphere
    ・You want a dense story experience in a shorter timeframe
    ・You prioritize art direction and worldbuilding above all
  • Recommended for Spiritfarer
    ・You want to enjoy interacting with characters
    ・You like base-building and progression systems
    ・You want to play slowly over many hours

If you want an experience that pierces straight into your emotions, choose Selfloss.
If you want emotions that build through accumulated everyday moments, choose Spiritfarer.
Understanding this difference is the key to choosing without regret.

■ Links
🔗 Amazon: View search results for [Spiritfarer] on Amazon
🔗 Rakuten: View search results for [Spiritfarer] on Rakuten

Social media reactions: hype and concerns around Selfloss

Selfloss is quietly building buzz on social media even before release.
While it isn’t backed by loud marketing, people who have seen the trailer or connected with its atmosphere express both strong期待 and careful concern.
Here’s a整理 of the most common reactions.

Voices of期待

The most common positive reactions focus on the game’s atmosphere and worldbuilding.

  • The vibe of the visuals and music hits way too hard. This is absolutely a healing masterpiece.
  • The whale-worship concept is so unique—I’m interested. I want to buy it for the setting alone.
  • It’s not flashy, but it feels like it’ll be the kind of game that stays with you.

What these comments suggest is that there’s a solid group of players whose emotions are already captured by pre-release info alone.
In particular, expectations tend to be very high among fans of indie games and artistic experiences.

Voices of concern

At the same time, the concerns are also clear.

  • The atmosphere looks great, but I’m worried it might be boring as a game.
  • The pace looks slow—I’m not sure I won’t lose interest halfway through.
  • It seems extremely story-focused, so I wonder if the gameplay will feel repetitive.

These concerns arise from Selfloss’s very identity and direction.
In other words, they also show that the game’s creative intent is clearly defined.

Summary of pre-release sentiment

Overall, the current social media sentiment suggests:
Selfloss isn’t trying to appeal to everyone—but for the right people, it may hit incredibly deep.

After launch, ratings may split sharply depending on how each player values emotional experience,
potentially producing both “masterpiece” praise and harsh “not for me” criticism.

So, is Selfloss a masterpiece or a terrible game?

Selfloss is not the kind of game that will resonate with everyone.
However, when its direction aligns with a player’s tastes, it may become a powerfully memorable masterpiece experience.

If you go in expecting flashy presentation or爽快 action, you may be thrown off by its slow pace and quietness, leading to a more negative評価.
But for players who value story, sound, and lingering emotion, it may be remembered as a one-of-a-kind work you can’t replace.

Five-category score (out of 100)

Category Score Comment
Worldbuilding & art 95 A setting built around whale worship and silence feels truly one of a kind
Story 90 An emotion-first narrative that carefully描く loss and healing
Gameplay 75 The staff controls are distinctive, but tastes will vary
Music & direction 95 Immersion that leverages sound and silence is exceptionally strong
Volume 80 Not too short, and 충분 enough as a story experience

Overall score: 87/100

Selfloss is a masterpiece for fans of emotionally driven adventures,
but it’s also a title that likely won’t suit players who prioritize刺激 and speed.
Before buying, checking what kind of game experience you truly want will strongly affect your satisfaction.

So in the end, Selfloss is a game you play with your heart.
Even if it isn’t flashy, if it stays in your memory forever, I think that’s a masterpiece.
I’ll have to set up a quiet night for release day.
Princess Pixel, exactly.
Selfloss competes not with speed, but with depth.
Only those who are emotionally prepared will reach its true value.

■ Links
🔗 Amazon: View search results for [Selfloss] on Amazon
🔗 Rakuten: View search results for [Selfloss] on Rakuten

created by Rinker
SOFT SOURCE
¥4,755 (2026/01/21 13:37:54時点 Amazon調べ-詳細)
created by Rinker
SOFT SOURCE
¥4,276 (2026/01/21 13:37:55時点 Amazon調べ-詳細)

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