“Is ‘A-Train: Launching a Tourism Plan’ a Masterpiece or a Dud?”.
Focusing on the Nintendo Switch 2 version launching on December 18, 2025, we thoroughly researched supported platforms, price, and gameplay details.
How will the latest entry in the A-Train series, renowned as a cornerstone of railway management simulations, evolve around the tourism theme?
In this article, we rigorously examine whether it’s a “masterpiece prediction” or a “dud prediction” before release, weaving in pros and cons, social media reactions, and comparisons with other titles.
We’ve compiled must-know information before you buy, so please read to the end.


- What is A-Train: Launching a Tourism Plan?
- Release date, MSRP, platforms, genre, and publisher for A-Train: Launching a Tourism Plan
- Strengths of A-Train: Launching a Tourism Plan
- Weaknesses of A-Train: Launching a Tourism Plan
- Frequently asked questions about A-Train: Launching a Tourism Plan
- Settings, environment, and peripherals to maximize enjoyment
- Must-plays for A-Train fans! Related works & recommended masterpieces
- A-Train vs. SimCity: Which should you buy?
- Social media buzz: Hopes and concerns
- Masterpiece or dud? (Conclusion)
What is A-Train: Launching a Tourism Plan?
A-Train: Launching a Tourism Plan is the latest entry in the “A-Train” urban development simulation series developed and published by Artdink.
In addition to the traditional system that combines railway management and urban development, this installment puts a major focus on “tourism.”
Players lay down rail lines and run trains and buses while developing, promoting, and attracting visitors to tourist destinations to grow their city.
Compared with previous entries, this game is characterized by balancing transportation infrastructure + the tourism industry.
Where it fits in the series
Since the first game launched on PC in 1985, the A-Train series has earned high praise as one of Japan’s flagship urban management simulations.
While overseas titles like “SimCity” and “Cities: Skylines” are popular, in Japan the A-Train series specializing in railway elements maintains a devoted fan base.
“Launching a Tourism Plan” is the first full-fledged title to emphasize mechanisms for attracting tourists in addition to traditional railway operations, letting you enjoy both urban development and tourism strategy at the same time—one of its key highlights.
The basic gameplay loop
The game flows as follows.
| Step | Details |
|---|---|
| Build your rail network | Lay tracks and run trains |
| Develop the city | Build housing, commercial, industrial, and tourist facilities |
| Tourism strategy | Leverage landmarks and transit convenience to increase visitors |
| Expand revenue | Earn from fares, tourism income, and city growth |
| Reinvest | Invest in new lines and facilities to drive further growth |
In this way, the biggest appeal of this title is the ability to jointly design urban transportation and tourism.
Release date, MSRP, platforms, genre, and publisher for A-Train: Launching a Tourism Plan
A-Train: Launching a Tourism Plan is the latest urban development simulation from Artdink.
It is slated for release on Thursday, December 18, 2025, as already announced on the official site and in various news media.
Supported platforms are planned to center on Nintendo Switch 2, with versions also planned for the current Nintendo Switch and PC (Steam).
As with previous entries, both digital and physical editions are expected to be available.
Release date and MSRP
The release date is December 18, 2025, and has been finalized.
While the official final price hasn’t been announced yet, the previous “A-Train: Launching a Tourism Plan (Switch version)” was around ¥6,980 (tax included), so we expect a similar price range this time.
Supported platforms list
| Platform | Notes |
|---|---|
| Nintendo Switch 2 | Latest hardware version. Expect optimized graphics and faster performance |
| Nintendo Switch | Planned support for previous gen. Some performance adjustments may apply |
| PC (Steam) | Excels in high resolution and extensibility, including potential MOD use |
Genre and publisher
The genre is urban development simulation/railway management simulation.
Development and publishing are handled by Artdink (ARTDINK), a proven studio that has supported the series for years.
By introducing the new theme of “tourism,” the game aims not only at traditional railway fans but also at players interested in city building and tourist destination development, which is a noteworthy angle.
Strengths of A-Train: Launching a Tourism Plan
A-Train: Launching a Tourism Plan offers many compelling elements for both longtime fans and newcomers.
Here we detail the strengths and promising aspects based on official announcements and the evolution seen in earlier entries.
1. Fresh gameplay with added tourism elements
The game’s biggest feature is the introduction of tourism development—a first for the series.
While previous titles focused on railways and urban infrastructure, this entry enables measures such as “attracting tourists” and “developing tourist facilities.”
This establishes a three-pillar playstyle of railway management + urban development + tourism strategy, delivering deeper, longer-term strategic simulation.
2. Optimization on Nintendo Switch 2
Among the supported platforms, the Nintendo Switch 2 version is drawing particular attention.
It is highly likely to improve on the series’ traditional issues of slowdown and long loading times, which suggests comfortable play even on large maps and with many trains and buildings on screen.
There are also high expectations for higher-resolution output and stable frame rates that capitalize on Switch 2’s performance.
3. Extensibility on PC (Steam)
As with earlier PC entries, the (planned) Steam version shines in high-resolution play and customization.
Efficient play with mouse & keyboard and future MOD support add to its strong extensibility.
4. Designed to be approachable for series newcomers
Because many said “the A-Train series is hard,” this title beefs up tutorials and guidance.
Even without railway management knowledge, a clear growth cycle of “lay tracks → run trains → the city develops” has been introduced, making it easier for beginners to jump in.
5. Plenty of scenarios and a high-freedom sandbox
In addition to the series’ familiar Scenario Mode (clear set tasks), there’s also a Sandbox Mode for building freely without restrictions.
This structure satisfies both “task-solvers” and “freeform city builders.”
6. Fine details to satisfy railfans
The series’ signature rail simulation elements, such as rolling stock design and timetable creation, are alive and well.
The joy of building complex networks and trains that resemble real-world rail companies remains, making it irresistible for railway enthusiasts.
Weaknesses of A-Train: Launching a Tourism Plan
Every game has areas for improvement or concerns, and A-Train: Launching a Tourism Plan is no exception.
Here we summarize potential drawbacks anticipated before release, focusing on existing series issues and concerns raised by players.
1. High learning cost
The series’ traditional complex simulation elements can be a significant hurdle for beginners.
You have to manage many factors—railway operations, urban planning, tourism development—and many players may initially feel, “I don’t know what to do.”
Although tutorial improvements have been announced, the learning cost until you get used to it likely remains an issue.
2. Concerns about graphics
Past Switch entries drew comments about “rough graphics” and “slowdown.”
While Switch 2 may improve things, the current Switch version may still see simplified building and terrain rendering.
Players who want beautiful city visuals may feel it lacks compared to overseas titles like “Cities: Skylines.”
3. A sense of grind during long sessions
As you continue urban development and railway management, play can start to feel like repetitive work.
While fine-tuning timetables and routes is enjoyable, some may find it “tedious” or “too time-consuming.”
With the added tourism elements, the number of management items is expected to increase further.
4. High specs likely needed on PC
While the PC version offers great freedom, the series’ traditional heavy processing load is still a concern.
On large maps, CPU and memory demands increase significantly, and smooth play may require a high-spec environment.
This may feel like a hurdle for users without gaming PCs or for lighter players.
5. Possible lack of scenario variety
In previous entries, players noted “many scenarios feel similar” and “map diversity is lacking.”
If “Launching a Tourism Plan” leans too hard into tourism, there’s a risk the range of play narrows.
Whether it offers abundant maps and diverse objectives will likely have a big impact on player satisfaction.
Frequently asked questions about A-Train: Launching a Tourism Plan
Even pre-release, players have many questions and concerns. Here we’ve compiled FAQs and organized what’s known now and our expectations in a Q&A format.
Q1: What’s different from the previous entry?
The biggest change is the addition of tourism elements. While earlier games centered on rail and urban development, this one allows tourism-focused management such as “building tourist facilities” and “attracting tourists.”
There’s also optimization for Nintendo Switch 2, with expected improvements in graphics and performance.
Q2: Can beginners enjoy it?
Yes. Although earlier entries were considered difficult, this one enhances tutorials and help features.
Scenario Mode also teaches controls step by step, so beginners can play with confidence.
Q3: How much will it cost?
There’s no official announcement yet, but since the previous entry was around ¥6,980 (tax included), we expect a similar price range.
Both physical and digital editions are likely.
Q4: Is there online or multiplayer?
As of now, no plans for online versus or co-op have been announced.
Staying true to the series tradition, the focus is “taking your time to build a city solo,” and this entry appears to maintain that direction.
Q5: Should I buy the PC version or the Switch version?
The PC version excels in high-resolution output and MOD support, recommended for those who want the full experience.
Meanwhile, the Switch version’s handheld play is its charm. For light users who want to play on the go, Switch is a good fit.
Q6: Can I carry over save data from the previous game?
There’s no official announcement about save data transfers.
Given the many new elements, compatibility is likely low. You’ll probably need to start fresh with a new city.
Settings, environment, and peripherals to maximize enjoyment
A-Train: Launching a Tourism Plan lets you enjoy urban development, railway management, and tourism strategy simultaneously in a large-scale simulation.
However, for more comfortable play, tuning your setup and peripherals matters. Here are recommendations by play style.
1. Playing on Nintendo Switch 2/Switch
Switch 2 improves comfort thanks to higher performance, but watch out for frame rate dips and slowdown on Switch.
- Use a wired LAN adapter → Stable downloads for updates and DLC
- High-capacity microSD card → City-builders can be large; prepare for extra scenarios and updates
- External controller (Pro Controller recommended) → Better ergonomics for long sessions
2. Comfortable environment for PC
While the PC version shines in resolution and extensibility, it tends to demand higher specs.
Here’s an example of a recommended environment for comfortable play.
| Component | Recommended spec |
|---|---|
| CPU | Intel Core i7 or higher / Ryzen 7 or higher |
| Memory | 16GB or more (32GB recommended for large maps) |
| GPU | NVIDIA RTX 3060 or higher / Radeon RX 6700 XT or higher |
| Storage | SSD required (to shorten load times) |
| Monitor | Full HD or better; WQHD or 4K preferred |
If you plan to use MODs, choose a PC configuration with extensibility in mind.
3. Peripherals that support comfortable play
For long simulation sessions, smart peripheral choices directly impact comfort.
- Large display or dual monitors → View route maps and the whole city at a glance
- Ergonomic chair → Less fatigue during long building sessions
- Gaming keyboard & mouse (PC) → Efficient shortcut operations
- Cooling stand (Switch) → Heat mitigation during summer or extended play
4. Smart settings tweaks
Optimizing in-game settings improves comfort.
- Enable auto-save → Protect against crashes and mistakes
- Tune camera settings → Arrange tourist spots and city layouts for better visibility
- Balance BGM and SFX → Create a soundscape that’s easy on the ears for long play
Must-plays for A-Train fans! Related works & recommended masterpieces
If you’re interested in A-Train: Launching a Tourism Plan, exploring related titles in the genre will deepen your enjoyment.
Here we list past A-Train titles and recommended masterpieces in city-building and railway management.
Related A-Train titles
- A-Train 9 (PC) The series’ flagship-scale entry. Enjoy advanced urban development and railway operations.
- A-Train Exp. (PS4) Adjusted for home consoles. Relatively approachable for beginners.
- A-Train 3D (3DS) A popular portable city-builder. Great for series newcomers.
- A-Train: Launching a Tourism Plan (Switch) The immediate predecessor to the Switch 2 version. Laid the groundwork for tourism elements.
Recommended masterpieces: City-building/simulation
- Cities: Skylines II (PC / PS5 / Xbox Series X|S) The definitive city-builder. High freedom and realistic urban development.
- SimCity (PC) A classic of urban simulation. The origin of the city management genre.
- Tropico 6 (PC / PS4 / Switch) A unique simulation where you run an island nation as El Presidente.
- Railway Empire 2 (PC / PS5 / Switch) An overseas title centered on railway management, specializing in route building and economics.
Recommended masterpieces: Management/tourism
- Planet Coaster (PC / PS4 / Xbox) A popular theme park management sim. Build tourist facilities freely.
- Cities: VR (Meta Quest) Experience city-building in VR. Enjoy immersive urban planning.
- Pokémon Scarlet & Violet: The Hidden Treasure of Area Zero (Switch) Incorporates the fun of exploring regions and sightseeing; overlaps with aspects of city-building.
Playing these will deepen your understanding of urban management, railway operations, and tourism development—enhancing your enjoyment of the A-Train series.
A-Train vs. SimCity: Which should you buy?
When it comes to urban development sims, the two standard-bearers are the “A-Train” series and the “SimCity” series.
Both let you enjoy building cities, but their gameplay and feel differ greatly. Here we compare them and explain which types of players will enjoy each.
Core focus
| Title | Features |
|---|---|
| A-Train: Launching a Tourism Plan | Experience city-building centered on railway management plus tourism. Trains, buses, and other transit infrastructure take center stage. |
| SimCity | Focus on managing citywide infrastructure. Enjoy more macro-level management such as power, water/sewage, and zoning. |
Differences in play style
- A-Train → Recommended if you want to develop cities by building out trains and buses and enjoy long-term management incorporating tourism.
- SimCity → Recommended if you want to manage the overall city balance, including disasters and infrastructure, from a bird’s-eye view.
Controls and difficulty
A-Train emphasizes timetable settings and route adjustments, which are quite specialized and take time to master.
SimCity, on the other hand, offers more intuitive city layout controls that are easier for beginners, though its railway elements aren’t as detailed.
Graphics and expression
A-Train lets you closely observe realistic movement of trains and streetscapes, appealing strongly to railfans.
SimCity prioritizes beautifully depicting the city as a whole, letting players enjoy the big-picture urban system.
Verdict: Which should you buy?
- Want city-building that leverages railways and tourism → A-Train: Launching a Tourism Plan
- Want intuitive management of disasters and citywide systems → SimCity
In short, if you’re a “railway fan” or “patient simulation lover,” the A-Train series is recommended.
If you “want to enjoy casual city-building” or “manage infrastructure and disasters,” SimCity will likely satisfy you more.
Social media buzz: Hopes and concerns
A-Train: Launching a Tourism Plan is drawing significant attention on social media ahead of its December 18, 2025 launch.
Fans are expressing a mix of excitement and concerns. Summarizing these reactions helps predict the game’s reception.
Hopes
- “Adding tourism sounds fun! It’s refreshing to boost the whole city, not just railways.”
- “If it’s on Switch 2, slowdown should be reduced and play should be smoother. I hope for larger maps.”
- “Tourist destination development in A-Train is a dream. Maybe I can build a hot spring town or a theme park?”
- “If the PC version supports MODs, it’s masterpiece material.”
Concerns
- “How deep are the tourism elements, really? I’m worried it might get repetitive.”
- “I’m uneasy about graphics and performance on Switch… the last game was heavy.”
- “They say the tutorial is better, but will it truly be beginner-friendly?”
- “If the series’ usual confusing UI stays the same, that’ll be rough.”
Overall…
Many fans have high hopes for the new “tourism” experiment.
On the other hand, concerns remain over “performance,” “usability,” and “onboarding,” and post-release evaluations will hinge on how well these are addressed.
Masterpiece or dud? (Conclusion)
A-Train: Launching a Tourism Plan is a bold entry that incorporates tourism elements for the first time in the series.
For longtime fans, deeper railway operations are appealing; for newcomers, the combination of city-building and tourism is fresh and attractive.
That said, issues like a steep learning curve and performance concerns on Switch remain.
Overall, this is a unique title with the distinct identity of “railway management + tourism strategy,” and it’s likely to divide opinions even within the series.
Five evaluation parameters
| Category | Score (out of 10) | Notes |
|---|---|---|
| Gameplay | 9 | Rail, city, and tourism elements fuse for high long-term strategic depth. |
| Graphics | 7 | Switch 2 likely improved; concerns remain for Switch. |
| Usability/UI | 7 | Stronger tutorials help, but complexity persists. |
| Addictiveness | 8 | Tourism expands play variety, though long sessions may feel grindy. |
| Longevity | 9 | High potential for DLC and PC MOD support; enjoyable over the long term. |
Total score
40 / 50 points (Overall rating: 82 / 100)
Final verdict
“A-Train: Launching a Tourism Plan” is a strong contender for masterpiece status thanks to its fresh tourism layer breathing new life into the series.
However, hardware constraints and a complex UI still remain, so it’s not something we can “recommend to absolutely everyone.”
It will definitely resonate with railway fans and city-building lovers, and those who embrace the genre’s nature should be highly satisfied.





















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